Rotates a 3D vertex around the YZ plane by a given angle in radians.
The rotation is performed with respect to the origin (0, 0, 0), affecting the y and z coordinates while leaving x unchanged.
y
z
x
The 3D vertex to rotate, represented as a Vertex3d object.
Vertex3d
The angle of rotation in radians.
A new Vertex3d object representing the rotated vertex.
Rotates a 3D vertex around the YZ plane by a given angle in radians.
The rotation is performed with respect to the origin (0, 0, 0), affecting the
y
andz
coordinates while leavingx
unchanged.